You did this programmatically, or in an application? If it were a stand-alone program, it’d make a nice screen saver, especially if the use could just keep it running with no loop.
It’s a standalone Processin.org program but it is really inefficient. It needs to be dont with the gpu or multi-threaded on the CPU before I would leave it running for hours on end >_<
Pains me that this is not a perfect loop
I know, but it has randomness :/ I’d have to hard code some kind of looping pseudo-randomness to make a perfect gif.
You did this programmatically, or in an application? If it were a stand-alone program, it’d make a nice screen saver, especially if the use could just keep it running with no loop.
It’s a standalone Processin.org program but it is really inefficient. It needs to be dont with the gpu or multi-threaded on the CPU before I would leave it running for hours on end >_<
https://github.com/nik282000/waves/blob/main/waves.pde
Hey, thanks! I don’t know squat about Processing.org, but the algorithm looks simple; maybe I can convert it to an OpenGL program.
Thanks for the sourcecode!