I used to always try for the best outcome but with this have it seems like half of the time a failure also leads to an amazing consequence and story.

Like this from act one in the Underdark:

spoiler

I had to find a hidden gnome that could supply me with gunpowder, but she was so much on edge that she lit up the barrel of gunpowder and blew up the whole room, leaving half of my party dead. A suicide gnome bomber. I couldn’t convince her that I was not an enemy. Reloaded just to see if I could successfully do it, but much preferred the first outcome of the dice roll, so had to reload and try 6 times until I failed again. What a game!

  • milkisklim@lemm.ee
    cake
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    I agree with this mostly, but I forgot to switch off Lae’zel once and got my favorite line from her an indignant “Are you threatening a Gith Warrior?!”

    But yeah, I totally savescum when my characters decide to path through a poisonous cloud when I explicitly told them to jump around it.

    • dreadgoat@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      I have definitely had some happy accidents, which only makes me wish even more for the ability to see what ANYONE in my party can say instead of just the accidental face.

      Karlach is a surprisingly adept negotiator with her “I’LL CHOP OFF YOUR HEAD AND MAKE YOU TONGUE YOUR OWN ASSHOLE” style of persuasion.