- cross-posted to:
- opensourcegames@lemmy.ml
- openttd@feddit.de
- openttd@sh.itjust.works
- cross-posted to:
- opensourcegames@lemmy.ml
- openttd@feddit.de
- openttd@sh.itjust.works
OpenTTD’s first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0.
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In total OpenTTD 14.0 comes with roughly 40 new features, over 500 bug-fixes, 200 changes, and many many code improvements.It took us 2,000 commits to get from 13.4 to 14.0, we touched 140,000 lines of code and removed 74,000 of them. This was all done by over 60 contributors.
20 years! It’s been a big project.
It’s an amazing game that holds up.
Oof. Played it somewhere in 2006-2008, was awesome. Maybe I should give it another go. Wonder if it runs well on steamdeck
deleted by creator
It’s also “playable” on Steam.
You almost definitely need a mouse and keyboard though.
It’s on Steam since a few years ago too, for those that weren’t aware.
Do they still not add new industries to the base game? I played this game a lot - like A LOT. But the amount of base game industries are really sad to look at, and there’s not that many of expansions either. So you end up playing FIRS industries all the time.
Is it really a problem that they want to stay faithful to the original game? You say it yourself that FIRS is available as an option for people who want something more advanced to work with, along with all the other NewGRFs.
I understand the decision, but for me it’s a problem. I want to play it, but after all those years I really long for more variety.
As a middle way they could make new industries optional. Or release them as recommended NewGRFs like they did with some of the graphics, audio and such in the past.