Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things “real” and you get that one bodycam footage game that everyone was jaw-dropped about.
this, i despise the focus on polygon and texture counts so goddamn much
games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics
Eh, I think we’re about to hit complete photorealism on those things without it mattering at all anyway
What we really need is easier access to assets.
Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things “real” and you get that one bodycam footage game that everyone was jaw-dropped about.
And story/worldbuilding.
I don’t want a game of a movie of a book, but I like when there are reasons behind the actions and choices.
I want to upvote this twice