This might sound obvious to some of you but I feel like I discovered something amazing I completely missed before.

I just played a one-shot with my group and I decided to try making a healer druid (circle of dreams) because both of those are things I have never tried before. I went for a fairy because they get some innate spellcasting that seemed to complement my class pretty well, also the flying is pretty cool too.

The characters I have played before are mainly damage focused and as a result each turn in combat is mainly just positioning and using whatever attack roll is available. The only casters I have played before have been a Warlock and a sorcerer. Both suffer from relying on a single cantrip for most damage (Fireblast and eldritch blast), especially warlocks because of the very few spell slots, so I rarely have too many good options for maximizing damage in combat. I always felt like my best option was always to use the same attack each round. It made it feel like I had no real options at all.

Druids on the other hand have so many options it’s insane. At least the fairy/druid combo I made. I had access to fairy fire and enlarge/reduce once without using spell slots from the racial feat. Balm of the summer court from the circle of dreams gave healing without using spell slots. The spells were varied and fun since I focused on a lot more than just dealing damage in combat and I had loads of spell slots to use them all. Wild shape was a nice option to have even thought I barely used it since all my casting was more useful most of the time. It was just great. Can’t wait to try something similar out in a real campaign instead of just a one-shot.

Have anyone else had a similar experience with a specific class or archetype? Would love to hear about other hidden gems like this

  • Sandra@idiomdrottning.org
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    I’ve had the opposite experience where I’ve stepped out of my proverbial wheelhouse only to find myself missing my old char 😭

    I’m usually the DM and right from the start in 2014 I introduced the rule that your next character has to be different from your previous character. You can’t have just one schtick that all your characters are carbon copies of (like in the Knight’s of the Dinner Table—or like how our own games as kids often went). You can have two schticks that you alternate between, that’s allowed—although my players haven’t taken me up on that. Most of 'em come up with new characters all the time while one instead chose to flagrantly break the rule. Which I guess is 🤷🏻‍♀️

    But then I’ve been a player in one of our campaigns recently and I fell prey to my own rule. I hate my new character and can’t get a handle on her and am play her super inconsistently and I miss my old char 😭