I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.
What game mechanics seemed like they’d be the next big thing but …didn’t?
I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.
What game mechanics seemed like they’d be the next big thing but …didn’t?
I feel like that’s mostly a matter of expectations. Most video games encourage min-maxxing, so when players first experience Morrowind, they’ll often start looting all the houses and buy the most powerful equipment and spells, which ruins their own fun.
In a way, I definitely see it at the core of a gamedev’s job to prevent players from ruining their own fun. That happens much more often than one would think.
But in a way, you can’t win 'em all and Morrowind not preventing that, gives it lots of freedoms and playstyle choices which you don’t get in other games.