I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.

What game mechanics seemed like they’d be the next big thing but …didn’t?

  • Darkassassin07@lemmy.ca
    link
    fedilink
    English
    arrow-up
    11
    ·
    9 months ago

    Time, and thus everything around you, only moves when you do.

    Stop and everything stops, giving you time to plan your next move.

    Common in turn based strategy, but Super Hot is an FPS.