“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • Dasnap@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    ·
    edit-2
    1 year ago

    I always assumed it was the rise of consoles that was to blame, as CRPGs are a bit more cumbersome to control on those platforms. BG3 proved it’s possible, but it’s certainly not the platform it was built to be played on.

    • andrew_bidlaw@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      1 year ago

      Casual players, shorter sessions, rise of first\third person action games like TES\DA targeting the same crowd, acting and dubbing characters to the same standard BG3 just did. Classic CRPGs like NWN do seem risky and expensive.

      • Lesrid@lemm.ee
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 year ago

        It’s amazing how much dubs can help hold a player’s attention. My mate loves 40k way more than DND 5E but he can’t play Rogue Trader with me for hours on end because it was strategically dubbed while BG3 was comprehensively dubbed.