jokes aside, it’s just not a really attractive title.
I’ve played 48 hours in one of the games in there, Traveller’s Rest, about running a tavern. It has money, supply, employees, trends etc. But I’m not enjoying it because Yay Capitalism! It’s because when you’re running your own cute shop with virtual money it’s fun. I do like the genre, but being reminded of the systems that are causing a lot of real world shit is just a bad title.
But I guess “Business Sim Sale” wasn’t flashy enough.
As fun as that is, I love a game that starts out innocent fun then slowly reveals as you progress that you were always a monster, the only difference is now it’s starting to impact the world in a way that you can’t ignore anymore. It’s up to you when you want to stop.
Not only that but by necessity the money/credits in nearly all games (EVE Online a possible exception) is closer to a labor voucher of sorts than a commodity. And labor vouchers are a potential avenue for transitioning a society away from currency.
jokes aside, it’s just not a really attractive title.
I’ve played 48 hours in one of the games in there, Traveller’s Rest, about running a tavern. It has money, supply, employees, trends etc. But I’m not enjoying it because Yay Capitalism! It’s because when you’re running your own cute shop with virtual money it’s fun. I do like the genre, but being reminded of the systems that are causing a lot of real world shit is just a bad title.
But I guess “Business Sim Sale” wasn’t flashy enough.
You can run a private business without engaging in capitalist exploitation. That’s something a lot of people would probably find enjoyable.
As fun as that is, I love a game that starts out innocent fun then slowly reveals as you progress that you were always a monster, the only difference is now it’s starting to impact the world in a way that you can’t ignore anymore. It’s up to you when you want to stop.
Baldur’s Gate?
Games showing us that it has never been about the monet/credits. It’s about making and experiencing
Not only that but by necessity the money/credits in nearly all games (EVE Online a possible exception) is closer to a labor voucher of sorts than a commodity. And labor vouchers are a potential avenue for transitioning a society away from currency.
I mean they got our attention, so they’ve done it right ig
Also, these games are not about failing, fear and hunger. Capitalism is.
It wouldn’t be fun to play, if you’d have to grind 16h a day and be in danger of homelessness or starvation if you lose.
People play CoD all the time, but I’m sure a substantial percentage of the players would decidedly not enjoy bleeding out in an abandoned cottage.