Modern game engines don’t use the amazing SSAA (super sampling anti aliasing). Most have post processing anti aliasing like FXAA or TXAA which always makes edges look fuzzy. Source engine is one of those that still supports super sampling
Yeah that’s exactly it, MSAA isn’t too bad but FXAA makes edges look pretty blurry. Temporal anti aliasing is also really blurry looking sometimes but gives the impression that the edges could be crisp.
Modern game engines don’t use the amazing SSAA (super sampling anti aliasing). Most have post processing anti aliasing like FXAA or TXAA which always makes edges look fuzzy. Source engine is one of those that still supports super sampling
Yeah that’s exactly it, MSAA isn’t too bad but FXAA makes edges look pretty blurry. Temporal anti aliasing is also really blurry looking sometimes but gives the impression that the edges could be crisp.