Anything over network really needs multithreading. The async hacks are ok, but eventually everything has to sync up again, which is a giant freeze on everything.
Networking activity is a prime example of something where threading is least likely to be a clearly superior solution. Heavy CPU use is where threading may be the superior choice and a single event-loop thread is not. IO waiting is not.
Dealbreaker? No. Major issue? Yes.
Anything over network really needs multithreading. The async hacks are ok, but eventually everything has to sync up again, which is a giant freeze on everything.
Networking activity is a prime example of something where threading is least likely to be a clearly superior solution. Heavy CPU use is where threading may be the superior choice and a single event-loop thread is not. IO waiting is not.
What evidence do you have for this?
Magit