Stamets@startrek.website to Gaming@lemmy.worldEnglish · 11 months agoWait that's illegalstartrek.websiteimagemessage-square34fedilinkarrow-up1584arrow-down118
arrow-up1566arrow-down1imageWait that's illegalstartrek.websiteStamets@startrek.website to Gaming@lemmy.worldEnglish · 11 months agomessage-square34fedilink
minus-squarehansl@lemmy.worldlinkfedilinkEnglisharrow-up10·11 months agoWas there ever an RPG where human characters enemies were given the same kind of status as players? Like they have 500hp but you hit them for 30.
minus-squareSkyeStarfall@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up8·11 months agoTraditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.
Was there ever an RPG where human characters enemies were given the same kind of status as players? Like they have 500hp but you hit them for 30.
Traditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.
Elden Ring :)