Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.
Are you suggesting that we should raise the cost of Starfield’s development then and account for hidden engine costs?
We can do that. I don’t know what a good number would be, but let’s quadruple or quintuple it for fun. Are we sitting at the $1.5 billion dollar mark? This gives us a scenario where Starfield has now cost twice to develop than this game.
The game was still developed and released. At some point, long development times start to work against a product. This isn’t a field where consumer expectations and tastes remain constant. The longer a game takes to make, the more dated design decisions may appear. Graphics cannot remain cutting edge for the entirety of a 10 year development cycle without rework, which can be seen as a waste of resources. That time and energy could have gone towards something else. Rework enough systems and you begin to paralyze your ability to actually complete the project.