recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that

not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation

with that being said,~~ plz dont kill me~~

  • Domiku@beehaw.org
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    1 year ago

    I recently tried to play MH: Rise and bounced so hard. They really need to consider how to ease new players to the genre into the game. The first hour included so much exposition, paragraphs of text, and detailed menu tutorials before I really had any context for why anything is important. I know that the games have always been this way, but it felt lazy.

    • demonicbullet@lemmy.fmhy.ml
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 year ago

      Got through all of that to play with a friend cuz we played the beta together and thought it would be promising

      We were so disappointed we spent less time playing together than we did on the initial text/cutscenes.

    • Katana314@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I feel like World unintentionally offered a better experience with the Defender set. I guess it was brought in to help people “fast forward” to Iceborne content. But I was appreciating it even just for playing through the main game. I would use Defender weapons, with no Defender armor, dealing far more damage than I should have at that point in the game, and monsters still took a good 15 minutes; about as long as I would ever want a fight like that to take without getting seriously bored.

      If I ever return to try Rise, I’m a bit worried that it will feel grueling.