• Martin
    link
    fedilink
    English
    arrow-up
    10
    ·
    11 months ago

    Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

    • Maestro@kbin.social
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      11 months ago

      Eh, that would also mean that X is inverted as well. I can’t play inverted X.

    • Fal@yiffit.net
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      2
      ·
      11 months ago

      Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense

      • umbraroze@kbin.social
        link
        fedilink
        arrow-up
        6
        ·
        11 months ago

        Well the analogy doesn’t perfectly work with pad controllers.

        It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You’ve got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

        • Fal@yiffit.net
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          11 months ago

          No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

      • poweruser@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        11 months ago

        There is no up. There is left, right, forward, and back.

        Pushing your head forward points it at the floor. Pulling it back makes you look up