This is a lightweight alternative for Goldberg for the single purpose of unlocking DLCs. Just rename the game’s steam_api.dll to steam_api.orig.dll, download steam_api.dll from releases and put it in place of the original steam_api.dll, the game will keep interacting with Steam as usual but it will consider all DLCs installed. Of course, you also need to download the actual DLC files from somewhere.

I’ve actually only tested it on Linux, so I’m curious to know if it works fine on Windows and MacOS.

  • db2@lemmy.one
    link
    fedilink
    English
    arrow-up
    30
    ·
    1 year ago

    Sounds like a good way to play Russian roulette with getting banned from Steam.

    • webghost0101@lemmy.fmhy.ml
      link
      fedilink
      English
      arrow-up
      11
      ·
      1 year ago

      Id love to see a source on how risky this actually is. Is there something in the steam toss that you cant mod this specific file on a legally bought game? I’ve been using sm similar for cities skylines for a while now.

      I know people have gotten banned for pirating full games through steam but i have yet to see it happen over dlc.

    • WerDei@pawb.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      If I made my research correctly, you won’t get banned for unlocking dlc in offline games. Online might be a problem though.

      Although even the worst case shouldn’t be that bad. Games without VAC can only ban you in that specific game, only adding a red text on your profile page. It should not affect your Steam account in any other way.

      Personally, I’ve used Cream API to unlock all dlcs in Cities Skylines, and had no major issues.

    • chayleaf@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      it looks like it’s similar to SmokeAPI which is used by CreamApi, though SmokeAPI has much more code (I don’t really know what for, it seems pretty bloated actually, but some of it is an improvement over my version), and more importantly SmokeAPI isn’t crossplatform