• bleistift2@feddit.de
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    11 months ago

    You want me to work 60 hours per week for you? Counteroffer: I work 0 hours for you.

    • Skullgrid@lemmy.world
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      11 months ago

      you must be some super fancy great coder, in this fucking job economy where they can’t wait to fire people and the market is fucking flooded.

      • explodicle@local106.com
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        11 months ago

        FWIW I’m a shitty coder and still don’t work overtime. And I’ve met brilliant engineers who just put up with everything.

        The top priority of any tech professional should be building up a cash reserve so you can afford to play hardball.

        • bruhduh@lemmy.world
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          11 months ago

          This, always try to have cash pillow to have ability send everyone go fuck themselves and search for next at least half decent place, also i see alot of people struggling with self respect nowadays, been there done that, even today i gotta remind myself that i should never betray myself no matter what happens, even if i can’t “fight” at least i shouldn’t endure shit

        • GBU_28@lemm.ee
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          11 months ago

          And have a fucking moonlight, and don’t fuck up.

          Oh you laid me off? I switched my LinkedIn

      • Knusper@feddit.de
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        11 months ago

        I feel like most of the layoffs and the flooded market happened in the US. Judging by the name, bleistift is from the EU…

      • the_artic_one@programming.dev
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        11 months ago

        Me: it’s never good to work late

        Also me: I know I was supposed to go home an hour ago but I’m so close to fixing this bug

        • DrakeRichards@lemmy.world
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          11 months ago

          Every job will have some sort of crunch time. Even just staying in a programming position, the definition of “crunch time” will vary wildly. I’m lucky enough that “crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay.

          I don’t envy positions with forced 80-hour workweek crunch times. That’s a sign of bad management.

          • onlinepersona@programming.dev
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            11 months ago

            In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.

            This is the crunch time I’m talking about. Not a few hours overtime or being oncall.

          • sbv@sh.itjust.works
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            11 months ago

            “crunch time” just means that I set aside all my other tasks until I fix whatever is on fire, but I still get to go home on time unless I really want the overtime pay

            I get the feeling that this is what the industry is moving toward. Most crunches are due to poor planning, so it’s stupid to pin them on devs.

            Or maybe I’m just working for a good employer.