Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.

It’s weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.

  • Pxtl@lemmy.ca
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    1 年前

    It’s funny, even though mechanically they’re the same, different games make it feel different.

    Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.

    But when they say “you finished the level… I rate you a D+” that’s kind of a kick in the nards.

    • Katana314@lemmy.world
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      1 年前

      It’s definitely nicer if there’s far less visual emphasis to it, like having the score be in small font rather than slammed in the middle of the result screen.

    • learningduck@programming.devOP
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      1 年前

      Yeah, I don’t have this kind of issue with Hitman’s grading at all. Guess, each grade (Progressional, Silent Assassin) isn’t judgmental.

      • papel@lemmyf.uk
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        1 年前

        Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?

        • learningduck@programming.devOP
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          1 年前

          I don’t remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.