Vehicles can make decisions on the fly that will improve the flow of traffic, such as changing lanes, and will even try to give way to emergency vehicles passing by. Worth the wait, lol.
I hope they expand the actual city building/management stuff more. CS1 felt like a road building sim with city builder elements tacked on.
Yeah that’s the part I’m waiting to hear more about. The first one just felt like no decisions needed to be made other than what you wanted your city to look like. And if course, as you mentioned, where to put roads. But the actual management of the city felt like almost an afterthought.
I feel a disconnect with the game on that front as it takes the idea that the road network is the city’s skeleton. I want more European style pedestrian cities!
Lot of bold claims in this article, I hope they make good on them.
I hope they’re not going for console parity graphics-wise…
Or with the controls.
This game will absolutely obliterate CPU’s
I can’t wait to play it. I just hope that there will be workshop support like in the previous game.
Cities Skylines is one of my favorite modern games. I’ve mostly played it on PC, but also played it extensively on the Switch, which surprised me. Despite CS1 not being “designed” for console, it plays surprisingly well with a controller and I am looking forward to seeing how CS2 works with a controller too